Workshop
Everhex 0.5.23 · Updated 13 November 2026
The Workshop is where coins become permanent power. Every Workshop line raises the level its in-run line starts at, so a Damage line at Workshop level 20 starts every run at Damage level 20. The Workshop also sells weapons and each weapon's own lines.
Ascending resets the Workshop: its levels go back to zero, your coins go to zero and you keep only the Cannon. Your build presets survive.
Prices
- A level costs the line's base price × 1.5 for every level it already has, rounded.
- The buy multiplier (×1, ×10, ×25, ×100 or MAX) is shared with the run's upgrade panel. MAX buys as many levels as your coins cover, up to 1,000 at a time.
- Every purchase is saved the moment you make it.
The permanent lines
Sixteen lines, with their base prices in coins. What each stat does is on Stats.
- Attack: Damage 12, Attack Speed 12, Crit Chance 25, Crit Damage 25, Execute 20, Multi-Shot 45.
- Defence: Health 12, Health Regen 12, Armour 25, Thorns 40, Leech 20.
- Utility: Range 12, Charge Rate 16, Fortune 25, Frost Field 18, Projectile Speed 14.
Damage12 coins
Attack Speed12 coins
Crit Chance25 coins
Crit Damage25 coins
Execute20 coins
Multi-Shot45 coins
Health12 coins
Health Regen12 coins
Armour25 coins
Thorns40 coins
Leech20 coins
Range12 coins
Charge Rate16 coins
Fortune25 coins
Frost Field18 coins
Projectile Speed14 coins
Under its name, every line says what one level adds, in the run's own words: "+1 damage / lvl", "+0.1x crit damage / lvl", "+5% attack speed / lvl" and so on.
Multi-Shot only adds Cannon targets. With no Cannon among the weapons your next run fires, its Workshop line reads "no effect: needs the Cannon" and stops selling, keeping its levels. Mounting a Cannon opens it again. With nothing mounted, a run fires the Cannon, so the line stays open.
Range has to be unlocked once for 40 coins first. The unlock is kept through Ascension and is not refunded by a respec.
There is no permanent Cash Bonus line. Cash Bonus exists only in a run.
Caps
A capped line stops selling at its cap and shows MAX, in the Workshop and in the run.
- Fortune: 30 levels (+60% jewel find).
- Frost Field: 15 levels (−30% speed).
- Attack Speed: stops once every weapon you own would start a run firing 60 times a second. Buying a slower weapon opens it again.
- Every other core line has no cap.
Weapon lines
Each weapon you own has its own Workshop lines. A weapon's Workshop Power levels multiply its damage by ×1.12 each. Base price and growth per level, in coins:
- Every Reach line: 30, ×1.5.
- Cannon: Power 20, ×1.5.
- Tesla Coil: Power 25, ×1.5. Tesla Chain 80, ×2.0.
- Mortar: Power 28, ×1.5. Blast Radius 45, ×1.6.
- Frost Projector: Power 22, ×1.5. Chill Depth 40, ×1.6.
- Railgun: Power 34, ×1.5. Pierce 90, ×1.9.
- Flak Cannon: Power 26, ×1.5. Burst Radius 44, ×1.6.
- Drone Bay: Power 26, ×1.5. Extra Drone 120, ×2.1.
- Venom Sprayer: Power 22, ×1.5. Stack Cap 60, ×1.7.
- Gravity Well: Pull Strength 40, ×1.6. Well Radius 46, ×1.6. It has no Power line.
- Mine Layer: Power 30, ×1.5. Mines Held 70, ×1.8.
- Beam Laser: Power 32, ×1.5. Ramp Rate 58, ×1.7.
- Ricochet Shredder: Power 26, ×1.5. Bounces 64, ×1.8.
- Aegis Projector: Shield Strength 44, ×1.6. Reflect 62, ×1.75. It has no Power line.
- Void Lance: Power 38, ×1.5. Finisher Threshold 140, ×2.2.
Weapon lines with a ceiling stop selling in the Workshop once the Workshop levels alone reach it:
- Tesla Chain 9 levels (3 to 12 links), Extra Drone 6 (2 to 8 drones), Bounces 8 (4 to 12 hits), Mines Held 32 (24 to 120 mines).
- Chill Depth 19 levels (35% to 90% slow), Reflect 17 (20% to 85%), Finisher Threshold 37 (8% to 45%).
- Reach lines stop when the weapon's reach share hits 100% at +2% a level: Railgun and Beam Laser 5 levels, Cannon and Void Lance 8, Tesla Coil, Shredder and Drone Bay 15, Frost 20, Mortar, Flak and Venom 23, Gravity Well, Mine Layer and Aegis 30.
In a run, the in-run levels, the Workshop levels and your perks all count toward the same ceilings.
The EQUIPPED ONLY switch shows only the lines of the weapons on your mounts, in mount order.
Build presets
A preset remembers which Workshop lines you had bought, so that after an Ascension the same build comes back in a couple of taps.
- There are three slots, A, B and C. A and B are free. C is bought once for 300 gems.
- SAVE BUILD TO A (or B, C: the slot you picked) stores the list of lines you have levels in, heaviest first. It stores no levels. Saving over a slot that already holds a build asks you to tap again: TAP AGAIN TO REPLACE BUILD A.
- Saving a build is optional. You do not need it to keep what you buy: every Workshop purchase is already saved. The panel says so at the top: "Optional: store this build to rebuy it in one tap".
- BUY ALL buys the preset's lines one level at a time, always the cheapest next level, until the cheapest one costs more than the coins you have.
- MAX raises each line in the preset's order as far as your coins go.
- Neither ever spends coins you do not have, passes a cap, or buys a locked line (Range before its unlock, a weapon you do not own, or Multi-Shot with no Cannon mounted).
- With EQUIPPED ONLY on, a preset skips the lines of weapons that are not mounted.
- Presets are part of your save, so cloud backups carry them.
Respec
- A respec returns every coin you spent on Workshop lines and weapon Workshop lines, and sets those levels back to zero.
- It does not refund weapon purchases or the Range unlock.
- Your first respec is free. After that they cost 100, 250, then 500 gems each time.
- The Free Respec gem upgrade (1,800 gems) makes every Workshop respec free.
- You cannot respec while a run is saved and waiting to be resumed.
- Coins a Crucible discount saved you are not refunded, because you never paid them.
The Constellation has its own respec, which is always free (see Constellation).