Klara/Code Contact

Constellation

Everhex 0.5.23 · Updated 13 November 2026

The Constellation is a web of permanent stat nodes, bought with cores. Unlike the Workshop it is never reset by Ascension. Past its edge lies the Deep Field, which never ends. Jewels and cluster jewels sit in its sockets and change what the nodes around them are worth.

The web

The Constellation web: rings of path nodes in six colours joined by six spokes, with small hexagonal clusters hanging off the rings.
The Web. Rings, spokes and clusters, each arm in its own colour.

The six arms each lean toward one stat, and their clusters draw from a small pool:

Node values and costs

Nodes are worth more, and cost more, the further out their ring is. Costs are in cores.

Every node's percentage goes into its stat's Constellation total. See how node bonuses combine.

Refunds and respec

Keystones

Each arm's keystone gives +26.4% of the arm's stat and changes how the tower plays.

Rim keystones

Outside the web is a short ring of four more keystones. They are not bought with cores and are not part of the 453. Each one is a trade: a gain and a price, both paid in the same run.

Maps

The Constellation comes in four shapes. Pick one from MAPS on the Constellation screen.

The Deep Field

The Deep Field opens once you own 453 nodes of the first stage, which is the whole Web. Owning it also opens Siege and Hive. Until then, the game shows your count wherever it names the gate, for example "complete the Constellation (120 / 453)". It continues outward in the same six arms and never ends.

Deep Field: cost and value per ring

Deep Field cost and value per ring On a log scale, cost climbs ×1.6 a ring and value ×1.15 a ring, so by the fifteenth deep ring a node costs about 721 times the first ring's and is worth about 7.1 times as much. ×1 ×10 ×100 ×1,000 1 3 5 7 9 11 13 15 deep ring × the first deep ring cost ×1.6 a ring: ×721 by ring 15 value ×1.15 a ring: ×7.1
Growth against the first deep ring, on a log scale. Cost rises ×1.6 a ring and value ×1.15, so value per core falls to about 0.72 of the ring before, every ring. Real prices are rounded, as the list above shows.
The Constellation screen in the Deep Field, ring 3: a Core Yield node is selected, showing +3% Cores at Ascension and ALLOCATE 250, with the ring card's TAKE AFFORDABLE and SPEND ALL buttons below.
A Core Yield node in the Deep Field. The ring card at the bottom carries TAKE AFFORDABLE and SPEND ALL. Everhex 0.5.17.

Core Yield. Each of the first 20 deep rings has one Core Yield node. Each one you hold adds +3% to the cores every Ascension pays (+60% for all twenty). It counts only for a cycle you held it through: buy it before that cycle's first run. The first one costs 100 cores.

Spending buttons on the ring card:

How deep you have reached also multiplies the cores each Ascension pays (see Cores).

Jewels

A jewel goes in a jewel socket you own. Its first affix is always a plain bonus; higher rarities add affixes that read the nodes around the socket.

The Jewels screen with six Mythic jewels, each a red faceted gem tile listing its affixes, and a 3 Mythic → reroll button.
The jewel bag. Six Mythics, each with its affixes printed under the gem. Everhex 0.5.19 on a tablet.

The three kinds of affix:

Where jewels come from: 0.07% of kills drop one, and 22% of boss kills, raised by Fortune. Deeper waves and higher sectors roll better rarities. Every Ascension also gives one to five, and the daily reward gives one on days 4 and 7.

Cluster jewels

A cluster jewel is a separate item. Put in one of the Deep Field's three rim sockets, it unfolds into a small web of its own.

How node bonuses combine

All of these feed one total per stat: Web nodes, Deep Field nodes, jewel affixes and allocated cluster nodes. The total turns into one multiplier, ×(1 + total ÷ 100), which then multiplies with everything outside the Constellation.

Example: 40 Damage nodes worth +500% in total, plus a jewel with +18% Damage, is +518% Damage: ×6.18. Adding the same +18% to a stat at +0% would be worth ×1.18 instead. The full rule is on Stats.