Klara/Code Contact

Currencies

Everhex 0.5.23 · Updated 13 November 2026

Everhex has six currencies. Cash lives only inside a run; coins and cores are the two progress currencies; gems are the premium currency; Mythics and Riftlight belong to the Rift.

The six currencies at a glance

  • Cash ($)one runfromkills in a runbuysthe run's upgrades
  • Coinsprogressfromevery run, time away, daily reward, coin packsbuysWorkshop lines and weapons
  • Coresnever resetfromTower Level and AscensionbuysConstellation nodes, sockets, the Deep Field, cluster nodes
  • Gemspremiumfromwave milestones, quests, daily reward, Free Gems, shards, the Storebuysrevives, redraws, wave skips, mounts 4 to 6, Store upgrades
  • Mythicsthe Riftfromfusing Legendaries, attuning, Rift clears, the Rift PassbuysRift keys: 3 for a blank, 1 a mod
  • Riftlightthe RiftfromRift runs, 50 × the key's dangerbuysnothing yet; it is kept
Each card links to its section below.

Cash ($)

Coins

Coins buy everything in the Workshop: permanent upgrade lines and new weapons.

The daily reward strip on Home: day 1 coins, day 2 10 gems, day 3 coins, day 4 a jewel, day 5 15 gems, day 6 coins, day 7 40 gems and a jewel.
The daily reward on Home. Coins on days 1, 3 and 6, gems on days 2 and 5, a jewel on day 4, and 40 gems plus a jewel on day 7.

The 9.22Qi cap. Coins are stored as a whole number that cannot go above 9,223,372,036,854,775,807, about 9.22 quintillion (9.22Qi). A balance at that ceiling stops there instead of wrapping round to a negative number, and the game shows it as "9.22Qi MAX". In 0.5.23 that is a hard ceiling: anything past it is not kept. Cores have the same ceiling.

Cores

Cores buy Constellation nodes and jewel sockets, the Deep Field, and the nodes of cluster jewels. They are never reset.

Worked example: best wave 100 this cycle, only sector 1 unlocked, no Deep Field: (100 ÷ 10)1.6 = 39.8, so 39 cores. With sector 5 unlocked as well it is × 1.354 = ×3.32, about 132 cores.

Ascending resets your coins, the Workshop, your weapons (back to the Cannon), your sector (back to 1) and your best wave for the cycle. It keeps the Constellation, your cores, gems and jewels, and gives you one to five new jewels.

The Crucible screen: a RECORD PUSH card with stake buttons 5%, 10%, 20% and MAX, a PERKS UNTIL NEXT ASCENSION card with three perks bought with cores, and a CONVERT card for turning cores into coins.
The Crucible. Record Push, Perks until next Ascension and Convert, top to bottom.

The Crucible (tap › beside your cores) has three cards: Record Push, Perks until your next Ascension, and Convert, which turns cores into coins. A Record Push stakes up to 10% of your cores on a Classic run on your highest sector beating your Classic best there by more than 15 waves or 5% of that best (rounded up), whichever is larger. A win gives the stake back doubled, but the bonus on top is at most 1.5× the cores an Ascension would pay at that moment, and you can win at most 3 pushes a day (UTC day). Falling short, or abandoning the run before you pass the target, burns the stake; abandoning after it gives the stake back. The card shows what you stake and what a win pays. Convert pays a rate set by your best run this cycle. The perks last until your next Ascension.

Gems

Where gems come from:

What gems buy:

A Store card: SAVING FOR x2 Coins Forever, Doubles every coin payout, permanently, a progress bar marked ready (790 gems held, 400 needed) and an UNLOCK FOR 400 GEMS button.
Saving for an upgrade in the Store. x2 Coins Forever, 400 gems.

Mythics

Mythic jewels are what Rift keys are forged from: 3 for a blank key and 1 for each mod.

Riftlight