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Modes and sectors

Everhex 0.5.23 · Updated 13 November 2026

Everhex has four ways to play: Classic, Siege, Hive and the Rift. Classic, Siege and Hive are played on sectors, which set how hard the enemies are and how much a run pays.

The Classic emblem: a cyan hexagon with a pink core.
Classicenemies walk in
The Siege emblem: an octagonal tower inside a ring of bulwark plates.
Siegeenemies shell from range
The Hive emblem: a ring of orange hex nests around the tower.
Hivenests breed enemies

Classic

The original game. Enemies walk in from the edge of the arena toward the tower, and the tower must survive.

Bosses

Perk drafts

Stalemates

If a wave goes 45 seconds with no kill and without the enemies' total health falling by at least 2%, the game breaks the stalemate: wards drop, regeneration stops, armour is halved and the Gravity Well lets go. A second stalemate in the same wave ends it, and the enemies still on the field leave without paying.

Siege

Siege and Hive open together with the Deep Field, once you own 453 Constellation nodes.

A Siege wave: besiegers ringed around the tower at range, the bulwark circle and a Vent blast pushing them back.
Siege. Besiegers halt at range around the bulwark; a Vent has just knocked them back.

Enemies stop short of the tower and shell it from range. The fight is about holding a wall.

Hive

No marching waves. Nests sit on the field and breed enemies, and a wave ends only when every nest is destroyed.

A Hive wave titled WAVE 65 · 8 NESTS: eight gold nests around the edge of the arena, the tower in the centre, RUSH and AUTO buttons in the corner.
Hive at wave 65. Eight nests, the most a wave can have, sit around the field.

The Rift

The Rift is the season challenge (Season 2). You forge a key, open a Rift and climb the season's ladder. The ladder resets each season; badges and cosmetics stay.

The Rift Forge screen: a blank Rift Jewel slot, FORGE A BLANK JEWEL for 3 Mythics, REROLL LAST MOD, CORRUPT, and the mod pool with each mod's danger.
The Rift Forge. The mod pool at the bottom lists each mod with its danger. Everhex 0.5.18; Split on death has carried danger 4 since 20 October, so the top danger is now 24.

Each mod is a rule the Rift runs under, its danger, and a bonus that applies only inside that Rift:

A Rift has no boss waves unless its key carries Warden. Wardens give no bonus draft and no Overcharge, and End Run At does not apply inside a Rift.

Sectors

Classic, Siege and Hive are played on one of 10 sectors (the game also calls them tiers). A sector is the same field, harder, and it pays more.

The Home screen's sector strip: Cobalt Reach selected, the next sectors marked CLEAR W25, W27, W29 and so on TO ENTER, above the BATTLE button and the Classic, Siege and Hive switches.
Choosing a sector on Home. Each locked sector shows the wave that opens it: 25, 27, 29 and up by 2. Siege and Hive show a lock until the Deep Field opens.