Klara/Code Contact

Questions players asked

Everhex 0.5.23 · Updated 13 November 2026

Questions players have asked us in Discord, answered from the game's code. Each answer links to the page with the full detail.

Crits and stats

How do super crit and Crit Damage work together?
Crit chance past 100% becomes super tiers. Each whole 100% over is one tier on every crit, and the leftover is the chance of one more. A crit deals damage × crit damage × (1 + 0.5 × tiers). At 340% chance and ×10 crit damage, every hit crits for ×20, and 40% of them for ×25. (Crit Damage was called Crit Factor before 0.5.23.) Super Crit

What stat should I put on my jewels and clusters?
The same stat from Constellation nodes, the Deep Field, jewels and clusters adds into one total; different stats multiply. So a bonus is worth most on whichever stat has the lowest total. Push crit chance to 100% first if you can, then into super tiers, and keep crit damage, damage and fire rate moving together. If you are dying, put some into defence. How bonuses stack

Is fire rate still worth buying with the 60 a second cap?
Only while one of your mounted weapons is still under 60 shots a second. The Attack Speed row shows MAX once your slowest weapon is at the cap; from there, spend on damage and crits. Below the cap a weapon fires at 60, 30, 20, 15 shots a second and so on, so a small attack speed gain can move a weapon up a whole step. Attack Speed

Workshop rows: Damage for sale at 12 coins and Attack Speed reading AT FIRE-RATE CAP · 60/s with a MAX button.
The MAX you will see once your slowest weapon fires every step.

How is the Damage line worked out? It only gives +100% a level.
Each Damage level adds +1 to a base of 1, so level 70 is ×71. That multiplies with the Constellation's damage total and everything else: ×71 with +3,000% from the web (×31) is ×2,201. In a run the Damage row shows both numbers: "x71 from levels · x2,201 with all bonuses", plus what the next level adds. Damage

Do Long Shot and Overcharge surplus count before or after crits?
Long Shot multiplies the final hit, after the crit, on direct hits against enemies at least 60% of the arena radius away. Overcharge surplus multiplies damage only while an Overcharge burst is running, and not in Siege. Every bonus here is a multiplier, so the order does not change the result. Long Shot · Overcharge surplus

Why does Overcharge surplus barely move when I add Overcharge Rate?
The surplus is 0.5 × ln(fill), where fill = 0.20 × your charge multiplier. It is logarithmic: every doubling of fill adds the same +35 points. One more Charge Rate level at level 70 adds about half a point. Overcharge surplus

Does Brittle work with every weapon, or only Frost?
Every weapon. Brittle adds +30% to all damage a chilled enemy takes, splash and poison included. An enemy is chilled while the Frost Projector or the Frost Field line is slowing it. Warded enemies cannot be chilled. Brittle

Weapons

What does each weapon target? Does Multi-Shot work on all of them?
Most weapons start from the nearest enemy in their reach; each one's exact rule is on the Weapons page. Multi-Shot works only on the Cannon, the only weapon that reads extra targets, so without a Cannon mounted it adds nothing, and its line says "no effect: needs the Cannon" and stops selling. The Drone Bay has its own count, at most 8 drones. Weapons

I have 4 Multi-Shot targets and only 1 enemy is left. Do all 4 shots hit it?
No. Each bullet goes to a different enemy, so the Cannon fires one. Extra targets never stack on the same enemy. Multi-Shot

Which weapons do you recommend?
There is no single best loadout; it depends on the sector's threat. Pairings that work because of how the weapons target: Gravity Well with splash or chain weapons, the Cannon with Multi-Shot, the Beam Laser for bosses, the Void Lance for deep waves, Frost with Brittle, and Aegis beside your damage weapons. Weapons

What do Warded and Silent mean?
Warded is an enemy affix, from wave 32: the enemy is immune to slows and poison, so Frost, Venom and Brittle do nothing to it. Silent is the price of the PATIENCE rim keystone: your tower does not fire for the first 3 seconds of each wave, then deals +60% damage. Modes · Constellation

Automation

Can Overcharge fire by itself?
Yes. Settings → AUTOMATION → Auto Overcharge spends the gauge the moment it fills. It is off by default, because saving the gauge for a boss is a real choice. Automation

My runs keep ending with RUN COMPLETE. Why?
You have End run at wave set (Settings → AUTOMATION). The run ends once it clears that wave, and the card says so: "Ended at wave N by your End Run At setting (Settings)". The setting stays after an Ascension, so a stop you set earlier can end your new runs early. Set it to 0 to switch it off. Automation

The RUN COMPLETE card at wave 20.
RUN COMPLETE is the title End run at wave gives a finished run.

How do I open Settings during a run?
Leave the run (the ⌂ button, Escape or back) and tap SETTINGS on the card. Settings opens over the paused run, and BACK returns you to the same moment, still paused. A few settings say "From your next run", and backup, restore and RESET TO DEFAULTS are only on Settings from Home. Automation

Workshop

Do I have to press SAVE in the Workshop after buying something?
No. Every purchase saves itself. The button, SAVE BUILD TO A (B or C), stores a build preset, the list of lines you have bought, so you can rebuy them with BUY ALL or MAX after an Ascension. Workshop

Why is there no Cash Bonus line in the Workshop?
Cash Bonus exists only in a run in 0.5.23. The Workshop has sixteen permanent lines and Cash Bonus is not one of them. Workshop

Constellation

Is there a limit to how big the Deep Field grows?
No, it is endless. Each ring costs ×1.6 more than the one before and its nodes are worth ×1.15 more, so each ring gives a little less per core, but there is always another. Constellation

What does TAKE AFFORDABLE do?
When you cannot pay for the whole ring, it takes as much of the current ring as your cores reach, cheapest first. SPEND ALL does the same across the whole Deep Field, and KEEP holds part of your cores back from it. Constellation

What are cluster jewels for? I have hundreds but can only use three.
Each one, socketed in one of the Deep Field's three rim sockets, unfolds into its own small web: minors carrying the jewel's affix stats, plus the Eye of the Storm notable. Only three can be in use at once; the rest are spares you can swap in at any time. Fusing, upgrading or salvaging them is not in the game yet. Cluster jewels

Currencies

Will coins go past 9.22Qi?
Not in 0.5.23. Coins and cores are stored as whole numbers with a ceiling of about 9.22 quintillion. A balance stops at that ceiling, shown as "9.22Qi MAX", rather than breaking. Coins

What does the Crucible do?
It is reached from the › beside your cores and has three cards: Record Push (stake up to 10% of your cores on a Classic run beating your best on your highest sector by more than 15 waves or 5%, whichever is larger; a win doubles the stake, with the bonus capped at 1.5× what an Ascension would pay, and at most 3 wins a day), Perks that last until your next Ascension, and Convert, which turns cores into coins. Cores

What is Riftlight for?
You earn it in the Rift, 50 × the key's danger for a full clear. The Riftlight shop is not in the game yet; the Riftlight you earn is kept. Riftlight