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Everhex Wiki

Everhex 0.5.23 · Updated 13 November 2026

New player? Start here Everhex from zero, with pictures: cash, coins, gems and cores, Ascending, the Constellation, jewels and the Rift, your first hour and a glossary.
The Everhex logo beside a late-wave battle: the hex tower in the middle of its arena, a Tesla arc chaining through enemies and a Mortar blast landing.

This wiki explains how Everhex works. Every number on these pages comes from the game's own code for version 0.5.23, and from the settings our server sends to every copy of the game. If a feature is not in the live game, it is not described here.

Numbers can change in a later update. When they do, these pages change with them.

The pages

The game in one minute

Your tower sits in the middle of a round arena and fights on its own. Enemies arrive in waves from the edge. During a run you spend cash ($) on upgrades that last until the run ends, and every second wave you pick one of three perks. When the tower falls you keep the coins the run earned and spend them in the Workshop on permanent upgrades. Ascending resets the Workshop and pays cores, which buy permanent stats in the Constellation.

The loop

  1. 1Runcash ($)buys upgrades for this run; a perk every second wave
  2. 2Tower fallscoinsyou keep the coins the run earned
  3. 3Workshoppermanent linesevery run starts stronger
  4. 4Ascendcoresresets the Workshop, pays cores
  5. 5Constellationpermanent statsnever reset; back to step 1
One cycle of Everhex, as the paragraph above describes it.

Three ideas explain most of what follows:

Questions and corrections

If something here does not match what you see in the game, tell us in #everhex-help on the Klara Code Discord or at support@klaracode.dev. The in-game Compendium (the book tile on Home) also describes every weapon and enemy you have met.