Everhex Privacy Policy (Steam)
Last updated 27 October 2026
Everhex has no account, no advertising, no in-app purchases, and no analytics or advertising SDK. Your progress is saved on your computer. The game sends our server a few small records so we can keep it running, and runs an optional leaderboard you can join. This policy explains exactly what leaves your computer, who receives it, and how to control it.
Who this policy is from
This game is published by KATALENA ENTERPRISES PTY LTD, trading as Klara Code. If you have questions about this policy, contact support@klaracode.dev.
Information we collect ourselves
We have no accounts and we never receive your name, email address, phone number, contacts or photos. Our server at klaracode.dev receives the records below from the game, each keyed by an install identifier, which the game makes the first time it runs from the time of that first launch and a random number. It is not your Steam account or Steam ID, and it cannot identify you on its own.
• On each launch: the install identifier, the game version, the platform (Windows), the number of days since the game was installed and the lifetime number of runs. The same request tells the game which version is current and fetches remote settings. Our server keeps one record per install per day: the date, the times of that day's first and last launch, how many times the game started that day, and the country worked out from your IP address. Your IP address itself is not stored. We use these records to count active players and to see how many come back. They are deleted after twelve months.
The backup, leaderboard and share records described below are sent only if you use those features.
These records are stored on infrastructure we rent from Cloudflare, are not sold, and are not combined with any other information about you.
No advertising and no tracking
This version contains no advertising SDK, no analytics SDK, no crash reporter and no advertising identifier. Nothing profiles you, and nothing is shared with advertisers.
Steam
The game runs through the Steam client and uses Steamworks for two things.
When it starts, it reads your Steam persona name and writes it to the game's own log file on your computer, to confirm that it connected to Steam. The name stays on your computer and is never sent to us or to anyone else.
It unlocks achievements on your Steam profile, so they appear where you expect them. Valve handles that data under Valve's Privacy Policy.
Valve also collects information in connection with selling, distributing and updating games, independently of us and under its own policy. We receive only the aggregate, anonymous reporting Steamworks shows every developer, such as total sales and wishlist counts. We cannot identify individual players from it.
Purchases
Everhex is bought once through Steam. Valve processes the payment and shares with us only aggregate sales reporting. We never see your card details, billing address or any other payment information.
There are no in-app purchases. Gems and coins are earned by playing and cannot be bought with real money.
Information stored on your computer
The game saves your progress on your computer so you can continue where you left off. The save file holds your game state: your coins, gems and highest wave reached, your permanent workshop upgrade levels, your Constellation allocation, which weapons you own and how they are equipped, your jewels, your selected difficulty tier, and the timestamps used to calculate offline earnings. It also holds the install identifier, your leaderboard name if you chose one, and your recovery key if you made a backup. If Steam Cloud is turned on for your Steam account, Steam keeps a copy of your save file, its backup copy and your achievements file, under Valve's Privacy Policy. Otherwise, the save leaves your computer only if you use Back Up, described below.
Backing up your progress
Back Up in Settings is optional and runs only when you press it. It sends our server a copy of your save file, the install identifier and five progress counters: highest wave, ascensions, runs completed, total playtime and total waves survived. The copy is stored under a recovery key, which Settings shows you. Anyone with the key can restore that save, so keep it private. A backup is deleted twelve months after it was last updated, or sooner if you send its recovery key to support@klaracode.dev.
Leaderboard
Joining the leaderboard is optional. If you join, the game sends our server the name you choose, the install identifier, and your scores with their sector and mode. A run finished on the end-of-run card also sends its summary: the wave reached and the wave it started on, enemies destroyed, damage dealt, peak damage per second, coins earned, time played, level and game version. A Rift run sends its points, danger and arena instead. Your name and scores are shown publicly to other players. Choose a name you are happy to have displayed; it does not need to be your real name. You can change it from the leaderboard screen at any time. Your entries are deleted twelve months after you last start the game, or sooner if you ask us at support@klaracode.dev.
Sharing a run
Once you have joined the leaderboard, the end-of-run card offers SHARE. Pressing it posts that run's card publicly to the #everhex-scores channel of our Discord server, through our server: your leaderboard name, the run's numbers and the game version. Our server records which run was shared, from which install, and when. A shared post is public on Discord. We delete it if you ask us at support@klaracode.dev, and the record of shares is deleted after twelve months.
Community links
The Discord button opens our community server in the Discord app or your browser; the button itself sends nothing to Discord. The game sends Discord only the runs you choose to share and your Discord status (below), which you can turn off. Once you leave the game, Discord's own privacy policy applies.
Discord status
Discord status is on unless you turn it off. While it is on, the game tells Discord what you are doing in Everhex: the mode, the sector, the wave and how long you have played, so that it appears on your Discord profile to the people who can see your activity there. It does this through Discord's own software, built into the game and started only while the switch is on, which also gives Discord the technical details it needs to show your status, such as the kind of device you play on. The game never posts messages, joins servers, or uses your friends list or your messages.
On your computer your status goes straight to the Discord app, while it is running. No account connection is needed and nothing passes through our server.
To turn it off, open Settings and turn off Show Everhex on Discord: what Discord was showing is cleared and nothing more is sent. Discord's own privacy policy covers what Discord does with this information.
What the game accesses on your computer
The game reads and writes its own save folder, talks to the Steam client and, while Discord status is on, the Discord app, and connects to our server at klaracode.dev as described above. It does not use your camera, microphone, location or contacts, and it does not read files outside its own folder.
Children
This game is not directed at children under 13, and we do not knowingly collect personal information from children. Steam accounts are subject to Valve's own age and parental controls.
Deleting your data
Uninstalling the game through Steam, or deleting its save folder, removes your save file and everything in it from your computer. A Steam Cloud copy is managed through Steam.
The records our server holds are keyed only by the install identifier. Launch records are deleted after twelve months, a backup twelve months after its last update, leaderboard entries twelve months after you last start the game, and the record of shares after twelve months. To have any of them deleted sooner, email support@klaracode.dev with your recovery key, your leaderboard name, or the install identifier shown at the bottom of the game's Settings screen.
Achievements on your Steam profile are managed through Steam, under Valve's Privacy Policy.
Changes to this policy
If a future version adds any feature that collects or transmits data, this policy will be updated before that version is released, and the change will be described here. The date at the top of this document shows when it was last revised.
Contact
Questions about this privacy policy can be sent to support@klaracode.dev.